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	<title>Bramhaa&#187; Rules and Principles</title>
	<atom:link href="http://www.bramhaa.com/category/rules-and-principles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bramhaa.com</link>
	<description>Blog About Animation,Story Writing &#38; Digital Cinematography</description>
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		<title>Take Care of These Points-Documentary</title>
		<link>http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/</link>
		<comments>http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:57:58 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=368</guid>
		<description><![CDATA[



Get good information about softwares you are using. And mainly file formats. i.e. which software gives what output file format and which format does it accepts.
You just have to take idea from your reference documentary. Sometimes, it is possible to flow with it and copy it unknowingly. This degrades the quality of your work.
Viewers&#8217; attention [...]]]></description>
			<content:encoded><![CDATA[<ol>
<li>Get good information about softwares you are using. And mainly file formats. i.e. which software gives what output file format and which format does it accepts.</li>
<li>You just have to take idea from your reference documentary. Sometimes, it is possible to flow with it and copy it unknowingly. This degrades the quality of your work.</li>
<li>Viewers&#8217; attention and interest keeping is important. Shortly, look at your work from 3rd persons eye.</li>
<li>Never lose relevancy with topic.</li>
<li>Be specific about your needs. You must know what you want and what you don&#8217;t. Again, don&#8217;t be over specific so you may collect too less material than you need.</li>
<li>Every person handles camera in different way. Try to to use it single handed. OR define some basic rules for camera handling to minimize this effect.</li>
<li>Try to catchup natural poses of person on camera. People tend to be stiff in front of camera. This effect can be minimized by trying different camera angles, positioning and moods of person.</li>
<li>K.I.S.S.&#8212;Keep It Simple&#8230;..Stupid.</li>
</ol>
<p>Thank You.</p>
<p>Kiran</p>
<p><em>(Here are the article links for easy access:</em>)</p>
<p><a href="http://www.bramhaa.com/documentary/creating-1st-documentary/" target="_blank">Creating 1st Documentary</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-1/" target="_blank">Making of Documentary-Part 1</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-2/" target="_blank">Making of Documentary-Part 2</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-3/" target="_blank">Making of Documentary-Part 3</a></p>
<p><a href="http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/" target="_self">Take care of These Points</a> (This Article)</p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		</item>
		<item>
		<title>Making of Documentary-Part 3</title>
		<link>http://www.bramhaa.com/documentary/making-of-documentary-part-3/</link>
		<comments>http://www.bramhaa.com/documentary/making-of-documentary-part-3/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:57:48 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=357</guid>
		<description><![CDATA[Now, we have passed through 2 phases. Here comes the longest phase of documentary. (Stop Reading, Get some coffee with you, trust me, cold drink will not work that good!). This phase,  actually tests our patience and capacity to rework.
Here we go&#8230;.
1.   Keep back up of all content. Not only at start but also, in [...]]]></description>
			<content:encoded><![CDATA[<p>Now, we have passed through 2 phases. Here comes the longest phase of documentary. (<em>Stop Reading, Get some coffee with you, trust me, cold drink will not work that good!</em>). This phase,  actually tests our patience and capacity to rework.</p>
<p>Here we go&#8230;.</p>
<p>1.   Keep back up of all content. Not only at start but also, in between, after doing considerable work with details of state. i.e. what that backup contains. Also, some conventions must be initially declared which helps to work in team.</p>
<p>2.   Observe each and every shot carefully with your team members. Note down the details in every shot. Each shot details must contain length and quality of shot, imporatance of shot content, camera shakes, acceptability of shot, relation to main theme etc.</p>
<p>3.   Discard the shots having very poor scores. But be open to use the small parts of shot if necessary.</p>
<p>4.   Take away all the selected shots to the next process.</p>
<p>5.   Arrange them in order by which the documentary will precede.</p>
<p>6.   Divide them in number of sequences. Don&#8217;t make too many or too less sequences. Generally, all the sequences have same length. Again, this is also a generalization. Not hard and fast rule.</p>
<p>7.   Take an overview of documentary by playing the sequences in order. This will help to change the flow of documentary by changing the postion of shots.</p>
<p>8.   Now, take Sequence 1, Shot 1.</p>
<p>Cut down the part of shot which is not needed and finally get polished shot. Repeat the same for all the shots. This will give ready Sequence 1.</p>
<p>9.   Follow the same for all the sequences.</p>
<p>10.  Again play the documentary sequences and spot the shots those will need some effects like fast forward, blackout etc.<br />
11.  Again give effect to all those shots from all sequences.<br />
12.  Now, virtually documentary video is ready.<br />
13.  Join all the shots in each sequence.Joining may need effects keep your eye on it.<br />
14.  Right now, we have number of clips equal to the number of sequences. Join them<br />
Here is complete documentary video.<br />
15.  Write a script according to video content and length of total video. Script must be in parts. Finalize the script.<br />
16.  Dub the script according in parts.<br />
17.  When total script is dubbed, adjust the voice according to video position. i.e. insert silence. Video must have relation with voice.<br />
18.  After doing this voice track is complete.<br />
19.  Select background music. Adjust its length with video by reuse of track or try multiple tracks.<br />
20.  At this position we must have 3 things. Video, Voice track and Background track.<br />
Background music track must have sound level of 50% to 60% as that of voice track. But both must have same length.<br />
Video must be silent and its length must be slightly longer than voice or background track.(few seconds long).<br />
ATTACH THEM ALL!<br />
21.  Now, make complete welcome video and end video with sound. Join them to main documentary without hurting the middle main content. This can also be done in initial phases by considering welcome video as sequence 0 and end video as sequence last.</p>
<p>That&#8217;s All!<br />
Documentary is Ready! (Serve that with jam!).</p>
<p>Thank You.</p>
<p>Kiran</p>
<p><em>(Here are the article links for easy access:</em>)</p>
<p><a href="http://www.bramhaa.com/documentary/creating-1st-documentary/" target="_blank">Creating 1st Documentary</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-1/" target="_blank">Making of Documentary-Part 1</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-2/" target="_blank">Making of Documentary-Part 2</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-3/" target="_self">Making of Documentary-Part 3</a> (this Article)</p>
<p><a href="http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/" target="_blank">Take care of These Points</a></p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>Making of Documentary-Part 2</title>
		<link>http://www.bramhaa.com/documentary/making-of-documentary-part-2/</link>
		<comments>http://www.bramhaa.com/documentary/making-of-documentary-part-2/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:56:54 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=351</guid>
		<description><![CDATA[After the completion of PRESHOOT phase, there it comes, SHOOTING phase.
This is time when you are working on the field, wandering like crazy, hunting for best shots!
Here is Process Chart for this phase:

Keep the shot list in hand and cut down the shots you captured satisfactorily.
Try to be at best position, at perfect time to [...]]]></description>
			<content:encoded><![CDATA[<p>After the completion of PRESHOOT phase, there it comes, SHOOTING phase.</p>
<p>This is time when you are working on the field, wandering like crazy, hunting for best shots!</p>
<p>Here is Process Chart for this phase:</p>
<ul>
<li>Keep the shot list in hand and cut down the shots you captured satisfactorily.</li>
<li>Try to be at best position, at perfect time to capture incredible shot. Though, this is point where luck matters but at least be ready when luck raise hand for you. Don&#8217;t miss that opportunity.</li>
<li>Sequential check list is definitely  very helpful but don&#8217;t be rigid with the checklist. Unknowingly nature gives you the gift. Be free to accept it.</li>
<li>Hit down the maximum number of shots on the checklist.</li>
</ul>
<p>And&#8230;.</p>
<p>Here ends the 2nd phase.</p>
<p>This SHOOTING phase seems smaller here. But, if you have not done your homework then you may find yourself just wandering around a lot and getting very less or no valuable material.</p>
<blockquote><p>In short, You must know your outcome, then only there are chances to hit down your target!</p></blockquote>
<p>Thank You.</p>
<p>Kiran</p>
<p><em>(Here are the article links for easy access:</em>)</p>
<p><a href="http://www.bramhaa.com/documentary/creating-1st-documentary/" target="_blank">Creating 1st Documentary</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-1/" target="_blank">Making of Documentary-Part 1</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-2/" target="_self">Making of Documentary-Part 2</a> (this Article)</p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-3/" target="_blank">Making of Documentary-Part 3</a></p>
<p><a href="http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/" target="_blank">Take care of These Points</a></p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>Making of Documentary-Part 1</title>
		<link>http://www.bramhaa.com/documentary/making-of-documentary-part-1/</link>
		<comments>http://www.bramhaa.com/documentary/making-of-documentary-part-1/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:56:39 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=339</guid>
		<description><![CDATA[This is planning stage of documentary. We have named it as PRESHOOT phase. This is the compulsory homework, one must complete, before going out on field.
Here we go&#8230;.

Most confusing task- Decide the Subject for Documentary. Commit on its length and decide &#8216;theme or form&#8216; of documentary. Example: Our subject was Rain, length about 10 mins [...]]]></description>
			<content:encoded><![CDATA[<p>This is planning stage of documentary. We have named it as PRESHOOT phase. This is the <em>compulsory</em> homework, one must complete, before going out on field.</p>
<p>Here we go&#8230;.</p>
<ul>
<li>Most confusing task- Decide the <strong>Subject</strong> for Documentary. Commit on its <strong>length</strong> and decide &#8216;<strong>theme or form</strong>&#8216; of documentary.<em> Example: Our subject was Rain, length about 10 mins and theme was Poetic.</em></li>
</ul>
<blockquote><p>Main Theme or Forms of Documentary:</p>
<ol>
<li>Linear Narrative Form which is also known as Classical Hollywood Storytelling.</li>
<li>Discussive Narrative Form which gives priority to Information, Facts and Logic.</li>
<li>Episodic Narrative Form which (<em>I haven&#8217;t understand yet!</em>).</li>
<li>Poetic Narrative Form which is built up around the Visual-Poetic Association.</li>
</ol>
</blockquote>
<ul>
<li>Refer some similar or helpful documentary of some standard value, such as on Discovery channel.</li>
<li>Make the expected Shot list including specific details expected in each shot. Example: Shot is &#8216;<em>Wet Dog</em>&#8216; or &#8216;<em>young kid with umbrella</em>&#8216; or &#8216;<em>water ponds</em>&#8216;.</li>
<li>Shot list must contain too many shots. For 10 min long documentary, we had managed to brainstorm about 35 to 40 shots.</li>
<li>Comment about the duration of shots and their availability. Also, note the specific time if it is need of some shot. <em>Example: Fog shooting must be done in early morning</em> and <em>Sunset in evening.</em></li>
<li>Make a <em>Generalized </em>shot list sequence by which shoot will precede, including details about time.</li>
<li>I think, this much homework is OK for PRESHOOT phase. But this is not perfect list, so it may grow further.</li>
</ul>
<p>Thank You.</p>
<p>Kiran</p>
<p><em>(Here are the article links for easy access:</em>)</p>
<p><a href="http://www.bramhaa.com/documentary/creating-1st-documentary/" target="_blank">Creating 1st Documentary</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-1/" target="_self">Making of Documentary-Part 1 </a>(this Article)</p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-2/" target="_blank">Making of Documentary-Part 2</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-3/" target="_blank">Making of Documentary-Part 3</a></p>
<p><a href="http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/" target="_blank">Take care of These Points</a></p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>Creating 1st Documentary!!!</title>
		<link>http://www.bramhaa.com/documentary/creating-1st-documentary/</link>
		<comments>http://www.bramhaa.com/documentary/creating-1st-documentary/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 17:56:19 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[Documentary]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=336</guid>
		<description><![CDATA[Hello Friends!
Last year, we (which includes 3 people) had created our 1st documentary. We had no idea about anything related to Documentary. Even, when Mahesh had raised subject of documentary, I was feeling something like DOKKyuMentRy (Why For?!). Then all of us agreed and all those things bla..blaa&#8230;blaaah.
We had some searches regarding &#8216;Making  Documentary&#8217;, on [...]]]></description>
			<content:encoded><![CDATA[<p>Hello Friends!</p>
<p>Last year, we (<em>which includes 3 people</em>) had created our 1st documentary. We had no idea about anything related to Documentary. Even, when Mahesh had raised subject of documentary, I was feeling something like DOKKyuMentRy (Why For?!). Then all of us agreed and all those things bla..blaa&#8230;blaaah.</p>
<p>We had some searches regarding <strong>&#8216;Making  Documentary&#8217;</strong>, on internet, got some ideas, some keypoints etc. We worked as per the plan we had created, on that material and finally reached to the output where all of us were satisfied with. (<em>Which means completed that documentary!</em>).</p>
<p>After completing that work, we had done a long list of tasks, that could be used as a flow process chart for making documentary, which was based on our experience of making one! The intention was to avoid the same mistakes and the unexpected problems (!).</p>
<p>Now, I am going to present you the same process flow chart.</p>
<p>One more thing- When we came up with this list, we were unknown from technical terms. Also, we had assumed some terms for some phenomena&#8230;..like x in equation. I am trying to correct the things from list, but no doubt it is not perfect (Technically it should not be!). That is why experience is important. More you do it, better answer you come up with!</p>
<p>My purpose to produce this Flow Process Chart is to give you some reference, so that <em>at least</em> you can avoid the mistakes or pitfalls we faced with!</p>
<p>You must be knowing this quote:</p>
<blockquote><p><em>Experience is the name we give to our mistakes.  Some people only live, some people live and learn, Wise people learn from their own mistakes, Wiser people learn from other peoples&#8217; mistakes. </em></p>
<p><em>Our Lives are not long enough to learn only from our own mistakes. </em></p>
<p><em> -  Unknown to me but must be wiser or better<br />
</em></p></blockquote>
<p>Here you go for Flow Process Chart (rather I must say Algorithm!):</p>
<p><a href="http://www.bramhaa.com/documentary/creating-1st-documentary/" target="_self">Creating 1st Documentary</a> (This Article)</p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-1/" target="_blank">Making of Documentary-Part 1</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-2/" target="_blank">Making of Documentary-Part 2</a></p>
<p><a href="http://www.bramhaa.com/documentary/making-of-documentary-part-3/" target="_blank">Making of Documentary-Part 3</a></p>
<p><a href="http://www.bramhaa.com/documentary/take-care-of-these-points-documentary/" target="_blank">Take Care of These Points</a></p>
<p>Thank You.</p>
<p>Kiran.</p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>John Lasseter’s  7 Creative Principles Of Animation</title>
		<link>http://www.bramhaa.com/rules-and-principles/john-lasseters-7-creative-principles-of-animation/</link>
		<comments>http://www.bramhaa.com/rules-and-principles/john-lasseters-7-creative-principles-of-animation/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 11:40:10 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[animation principles]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[business plan]]></category>
		<category><![CDATA[creative output]]></category>
		<category><![CDATA[creative person]]></category>
		<category><![CDATA[creative process]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[detachment]]></category>
		<category><![CDATA[enhancement]]></category>
		<category><![CDATA[John Lasseter]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[long time]]></category>
		<category><![CDATA[losses]]></category>
		<category><![CDATA[new perspectives]]></category>
		<category><![CDATA[piece of furniture]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[proposal]]></category>
		<category><![CDATA[retouching]]></category>
		<category><![CDATA[second time]]></category>
		<category><![CDATA[th time]]></category>

		<guid isPermaLink="false">http://www.bramhaa.com/?p=190</guid>
		<description><![CDATA[ 
 
 
 
 
 
 
 

Never come up with just One Idea.
Remember the First Laugh.
Quality is great Business Plan.
Its all about The Team.
Fun invokes Creativity not      Competition!
Creative output always reflects The      Person at The Top.
Surround Yourself with Creative People    [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<ol style="text-align: justify;">
<li><strong>Never come up with just One Idea.</strong></li>
<li><strong>Remember the First Laugh.</strong></li>
<li><strong>Quality is great Business Plan.</strong></li>
<li><strong>Its all about The Team.</strong></li>
<li><strong>Fun invokes Creativity not      Competition!</strong></li>
<li><strong>Creative output always reflects The      Person at The Top.</strong></li>
<li><strong>Surround Yourself with Creative People      You Trust! </strong></li>
</ol>
<p style="text-align: justify;"><strong>1.Never come up with just One Idea.</strong></p>
<p style="text-align: justify;">i)   Regardless of whether you want to write a book, design a piece of furniture or make can Animated Movie :</p>
<p style="text-align: justify;">At the beginning don’t start with one Idea , It should be THREE.</p>
<p style="text-align: justify;">ii)   The reason is simple , if producer comes to me with proposal for a new project , then usually he has thought over this particular idea for a long time , THAT LIMITS HIM.</p>
<p style="text-align: justify;">iii)   My answer is always , “ Come again when you’ve three ideas  and don’t mean one good and two bad. I want three really good ideas, out of which you can not decide the best one – You Must able to Defend All The Three.</p>
<p style="text-align: justify;">Then we will decide which one you’ll realize.</p>
<p style="text-align: justify;">iv)  Creative people, often focus their whole attention on one idea. So right at the beginning of a project , they unnecessarily limit their options.</p>
<p style="text-align: justify;">v)  Every creative person should try that out. You will be surprised how this reauirement suddenly forces you to think you hadn’t even considered before.</p>
<p style="text-align: justify;">vi) Through this detachment you suddenly gain the new perspectives. And believe me there are always , three Good Ideas at least.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>2.Remember the First laugh:</strong></p>
<p style="text-align: justify;">i) A big problem in the creative process is related to enhancement of your ideas.</p>
<p style="text-align: justify;">Revising, Retouching, Refining is very important, but it carries a danger.</p>
<p style="text-align: justify;">ii) If you have a story,a joke,  a thought,  which you write down , it losses its effect over the time, it wears itself out.</p>
<p style="text-align: justify;">iii)   When you here a joke for second time you will still laugh heartily, on the third or forth occasion already less so and when you hear it the 100<sup>th</sup> time, you hate it.</p>
<p style="text-align: justify;">iv)  I say to my writers ‘Take the notice of the first laugh write it down if necessary’. At time it may be bothersome but its important.</p>
<p style="text-align: justify;">v)   Many times, good things got lost because people could not remember anymore how it felt when they heard the idea to the first time.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>3.Quality is good Business Plan, Period</strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;">i) There is Crucial Rule :</p>
<p style="text-align: justify;">No compromises , No compromises on Quality- Regardless of the production constraints , cost constraints or deadline.</p>
<p style="text-align: justify;">ii) If you get better idea and this means that you have to start from scratch again ,</p>
<p style="text-align: justify;">then THAT’S WHAT YOU”VE TO DO!</p>
<p style="text-align: justify;">iii) In any creative Industry, Quality is the sole business plan that prevails in the long run. Many managers fail to understand that but the Audience understands it.</p>
<p style="text-align: justify;">iv) The process is only finished once the creative professional in charge says its finished. That doesn’t mean that there isn’t any pressure – there is pressure all the time anyway – but the individual creator always needs to have the last word.</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>4.Its all about The Team:</strong></p>
<p style="text-align: justify;">i)  One of the most popular question is always whether groups are creative than individual , My answer is : In most cases, its Team – provided you follow certain rules.</p>
<p style="text-align: justify;">ii)   As a manager, it is my task to abolish the hierarchies. It doesn’t  matter at all who has the idea; that’s very important rule for us.</p>
<p style="text-align: justify;">iii)  The group must be honest, direct and endeavor to sincerely help the creative individual. But the in the end nothing that group says is binding.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>5.     Fun invokes Creativity not Competition; </strong></p>
<p style="text-align: justify;">i)  There is this idea that you put two people, who cannot stand each other, into room , hoping that all this negative energy leads to a creative result.</p>
<p style="text-align: justify;">I disagree , Co-operation , Confidence and fun that is the way creative people must believe that all others support them in making a great movie.</p>
<p style="text-align: justify;">ii) They  need to believe that all people involved understand what they are talking about .</p>
<p style="text-align: justify;">iii)  Creative people are easily get bored, moody, a bit difficult to handle, You have to make it fun for them ,care for them.</p>
<p style="text-align: justify;">iv)  Creative people only produce really good work if you creatively challenged them. They have to like what they are working on. They have to be damn proud of the fact that they’re part of the particular project. That is again manager’s task . Each time you to give them creative challenges , that’s difficult , but nobody said ti was easy to lead creative people.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong>6.      Creative output always reflects The Person Top:</strong></p>
<p style="text-align: justify;">i)  Poor managers harm creative process. Laughter , being Crazy , freaking  out , being silly are Hard Work.</p>
<p style="text-align: justify;">ii)   A manages who spreads his bad mood and who forbids his employees to have fun impairs the creativity and thus harms the enterprise. I would fire him.  I can not risk so much money just because the manager is indulging in his bad mood harm my business.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>7.Surround yourself with Creative People      You Trust:</strong></p>
<p style="text-align: justify;">i)   Bring only those new members into your creative team whom you consider to be at least as talented as you  .  If they are also pleasant and good natured even better.</p>
<p style="text-align: justify;">ii) Most managers don’t follow this approach, as they are insecure . Insecurity and do not get along with each other well. Most managers surround themselves with Yes Men, as result audience get bad  movies.</p>
<p style="text-align: justify;">Collected from <a href="http://www.animationmagazine.net/">www.animationmagazine.net</a> (Feb 2009 school guide)</p>
<p style="text-align: justify;"><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>
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		<title>The Driving Force of Story of Animation Films</title>
		<link>http://www.bramhaa.com/animation/the-driving-force-of-story-of-animation-films/</link>
		<comments>http://www.bramhaa.com/animation/the-driving-force-of-story-of-animation-films/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 05:00:51 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[Story Writing]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[Animation story]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[character actors]]></category>
		<category><![CDATA[character relations]]></category>
		<category><![CDATA[character relationships]]></category>
		<category><![CDATA[creative field]]></category>
		<category><![CDATA[field of dreams]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[heroin]]></category>
		<category><![CDATA[humorous characters]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[no regrets]]></category>
		<category><![CDATA[passion]]></category>
		<category><![CDATA[reflaction]]></category>
		<category><![CDATA[reflection]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[story writing]]></category>
		<category><![CDATA[villains]]></category>

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		<description><![CDATA[This article is the continued from series of articles -Story Writing For Animation. You can read them all articles by clicking here
“The Best Movie is the One that has A Deeper Reflection About Life That We can Take Away With Us . . . .”
And
“The Story may be told through the character actors of the [...]]]></description>
			<content:encoded><![CDATA[<p><strong><em>This article is the continued from series of articles -<a href="../animation-storywriting/">Story Writing For Animation</a>. You can read them all articles by <a title="Story Writing" href="../animation-storywriting/" target="_blank">clicking here</a></em></strong></p>
<p>“The Best Movie is the One that has A Deeper Reflection About Life That We can Take Away With Us . . . .”</p>
<p>And</p>
<p>“The Story may be told through the character actors of the story</p>
<ul>
<li>Animals</li>
<li>Villains</li>
<li>Humorous characters</li>
</ul>
<p>Rather than more ordinary Hero and Heroin”.</p>
<p>On these two facts we are going to decide why Motivation and Goal are necessary for a Story and how to introduce them in SET-UP.</p>
<p>Until now we have seen how to introduce and why we must introduce</p>
<ol>
<li> World</li>
<li>Rules</li>
<li>Characters</li>
<li>Character Relationships</li>
<li>Motivation and Goal</li>
</ol>
<p>(I) MOTIVATION</p>
<p>Let’s take some answers from you . . .</p>
<p>Tell me one thing that do you think your Life is like a story (may be interesting one ).</p>
<p>I’m just kidding it can’t be ‘may be’!</p>
<p>Its MUST BE interesting if you are in Animation or want to be in this Creative Field of Dreams. (no regrets about others because I know  everybody has his special life story).</p>
<p>So what made you to choose this as a career?</p>
<p>I guess it was something that Motivated you , right ?</p>
<p>But it doesn’t mean that you get motivated immediately so strongly at that particular moment, because The SPARK WAS IN YOUR LIFE STORY’S SET-UP.</p>
<p>And we are back on track.</p>
<p>Same thing applies for story (if THIS has THE DEEPER REFLACTION of LIFE.)<br />
That sparks of motivation must be introduce in the SET-UP and This you can do through some impressive SITUATIONS.</p>
<p>(Remember in last article we derived the Special Equation:<br />
Situation =&gt; Anything you want to Show about Character, Relations . . .)</p>
<p>Passion always overflows through actions of the Character.  If they are passionate about something they don’t have to speak it loud, it just seems that they are damn passionate about something.</p>
<p>Motivation can be already in character, so you may have some Situations where audience will realize that he is Motivated</p>
<p>Or</p>
<p>Sometimes in the journey he will be motivated by something again you will need Situation/s for that!</p>
<p>Motivation or Passion is the BIGGEST DRIVING FORCE for us and same is true for our characters. And believe me if some one is so much passionate about something he has the great story to tell.</p>
<p>So you need to show</p>
<ol>
<li>Motivation or</li>
<li> Sparks of passion</li>
</ol>
<p>in the SET-UP and</p>
<p>then throughout the movie it will increase or decrease or . . . depends on the story.</p>
<p>(II) GOAL</p>
<p>Don’t you have the doubt that why should I have taken the motivation and Goal as the single element?</p>
<p>Let’s talk about that . . .</p>
<p>Our mentor tells us that</p>
<p>“Highly motivated and fully energized people without Goal, are highly dangerous, they are like open petrol tanks, small spark and BOOOM.”</p>
<p>Every story is chasing some Goal … Biggest Challenge of our Character!<br />
For our motivated character the Goal can be turning point.</p>
<p>Goal is called as catalyst that puts movie into action.</p>
<p>So it’s up to your story that introduction of goal in the start i.e. in SET-UP or you can put that Goal in Conflict or wherever you want to put.</p>
<p>Remember the Goal must seem  impossible your character but believable for your character , there must something in his gut that will tell him that he don’t know how but he’s going to make it happen . . .</p>
<p>If you have succeed in this, after that audience is not going to leave their seats </p>
<p>For introduction of GOAL in SET-UP there are two possibilities</p>
<p>1.   SET THE FINAL AND BIGGEST GOAL OF STORY IN SET-UP</p>
<p>Like in movie Kung Fu Panda.<br />
2.   Imagine Goal as the SNOWBALL throughout the story, which is growing, becoming critical and impossible up to the END.</p>
<p>So introduce the start of SNOWBALL in SET-UP.</p>
<p>(III) MOTIVATION AND GOAL</p>
<p>For this there are two possibilities</p>
<p>1.    Motivation and Goal work together as Driving force .<br />
In Ratatouille,</p>
<p>Remmy’s motivation =</p>
<p>He loves creating the food, he loves the flavors, he’s passionate about the way humans create food, and he like to walk like humans, and his source of motivation is Gustaev the best chef in Paris.</p>
<p>Remmy’s Goal = Becoming the best cook</p>
<p>Here the Motivation and The Goal are working together.</p>
<p>And it creates incredibly passionate, energized character.</p>
<p>2.    Motivation and Goal are in Contrast.</p>
<p>Confused?  (This also creates sometimes confused character)</p>
<p>Let me simplify,</p>
<p>See in Toy Story 1, Buzz’s motivation is that he is only one who has information that will survive the universe from Evil Emperor Zerg, and he is the Space ranger.</p>
<p>For him Goal is that he has to save the universe.</p>
<p>But according to real perception of story He is a Toy and The real Goal for him and Woodie is that they have to get back to Andy and All Toys.</p>
<p>If Buzz perceives the situation through his own beliefs, then actual Goal of Story are working in Contrast.</p>
<p>If he doesnt realize the true perception of the situation, it’s the hidden conflict for him and True Conflict for Woodie.</p>
<p>As without his (Buzz) help, both can’t overcome the real Conflict</p>
<p>The last year’s BEST MOVIE “BOLT” is based on the same fact of Motivation and Goal are working in the contrast.</p>
<p>Where Bolt believes that his TV serial powers are real and his aim is to save his person (Penny) , for him the motivation is the love of  Penny.</p>
<p>But in real world Penny is just a TV serial character, and She is not in danger.</p>
<p>The Goal of movie is Our Cute and innocent Bolt should realize the truth about him and should live life like normal dogs.</p>
<p>But his perception totally works against this Goal.</p>
<p>This contradiction creates a best movie.</p>
<p>Finally let me discuss some more about Motivation and Goal with the My Favorite Movie (I guess everybody’s)</p>
<p>Ratatouille</p>
<p>This is the BEST because it has fully motivated and Passionate character Remmy!</p>
<p>Look in SET-UP</p>
<p>Where he argues with his Dad, “we are thieves and what we steal? Garbage! ”</p>
<p>Again in his self talk “ .. . . I know I’m supposed to hate humans. .  but something about them  . .  They don’t just survive, they discover, they create! Just look what they do with food . . .”</p>
<p>When he talks about food, cooking , his expressions, the way he smells food are telling that he is so much passionate about the cooking the food.</p>
<p>Reading the complete book of Great Chef and try to walk like humans tells us that deep in his gut he believes that SOMEDAY HE WILL BE THE GREAT COOK (which he achieves at the END )</p>
<p>Every time I watch movie my mind denies that he is  Intelligent RAT who knows how to cook best but I believe that he is THE BEST COOK and incredible guy (I don’t know he is rat or human ).</p>
<p>That’s the impact of FULLY MOTIVATED characters and when you tell the story through characters not through Hero or Heroine.</p>
<p>There are so many situations in SET-UP for goal but the most specific and critical one is where Linguini leaves him from bottle and Remmy runs . .  but after running while Remmy comes back . . he comes because he know that this could be the good way to help the kid but here He will be able to cook . .</p>
<p>Again at some point he tells his Dad that<br />
“Please dad , I cant choose between my two halves<br />
cooking and the family”.</p>
<p>And the last one where how Passion , Motivation flows .</p>
<p>Remmy is freed from cage by Dad and family . .  He is running back to hotel . .</p>
<p>Dad: Where are you going ?</p>
<p>Remmy (running ): Back to the restaurant , they will fail without me!</p>
<p>Dad:  But why do you care?</p>
<p>Remmy: Because I’m Cook!</p>
<p>(Now everybody even me look so smaller in front of Remmy)</p>
<p>Here we finished all the 4 elements of SET-UP</p>
<ol>
<li>World</li>
<li>Rules</li>
<li>Character</li>
<li>Character Relationships</li>
<li>Motivation And Goal.</li>
</ol>
<p>Next article we discuss a good story framework in which we will learn how to create good story throughout . . .</p>
<p>Mahesh</p>
<p><strong>For All Animation Story Writing Lessons <a href="../animation-storywriting/">click here</a></strong></p>
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		<title>Squash and Stretch &#8211; Classical Animation Principles</title>
		<link>http://www.bramhaa.com/2-d-animation/squash-and-stretch-classical-animation-principles/</link>
		<comments>http://www.bramhaa.com/2-d-animation/squash-and-stretch-classical-animation-principles/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 09:03:46 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[2 D Animation]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[amp]]></category>
		<category><![CDATA[anatomy]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[animations]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[anvil]]></category>
		<category><![CDATA[body movements]]></category>
		<category><![CDATA[comic effect]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[disney studio]]></category>
		<category><![CDATA[extent]]></category>
		<category><![CDATA[flour sack]]></category>
		<category><![CDATA[new generation]]></category>
		<category><![CDATA[parting line]]></category>
		<category><![CDATA[principle]]></category>
		<category><![CDATA[roadrunner]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[squash]]></category>
		<category><![CDATA[wolf]]></category>

		<guid isPermaLink="false">http://bramhaa.com/?p=103</guid>
		<description><![CDATA[Principle ! When we hear word principle, we expect, first we prepare ourselves then we expect, some hard, metallic words. But Squash and Stretch! Sounds flabby, isn’t it? But remember, these flabby words have evolved cartoons as new generation.
Do you remember the “popping out eyes of wolf in Roadrunner show” or “Flatten Tom under the [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Principle !</strong></em> When we hear word principle, we expect, first we prepare ourselves then we expect, some hard, metallic words. But <strong>Squash and Stretch</strong>! Sounds flabby, isn’t it? But remember, these flabby words have evolved cartoons as new generation.</p>
<p>Do you remember the “popping out eyes of wolf in Roadrunner show” or “Flatten Tom under the anvil” or Bunny…..or…….. or……..  .</p>
<p>In all above examples, Squash and Stretch principle is used to create comic effect. But when we use Squash and Stretch with sensitivity, it can be used in naturalistic Animations, too.</p>
<p>The action can be made with and without Squash and Stretch principle, but quality use of Squash and Stretch, enhances action and does it differently.</p>
<p>But be careful, the parting line between perfect Squash &amp; Stretch and unnatural rubberizing is very indistinct. It is very easy to miss the zone, and instantly, the output is rubberized or looks unnatural.</p>
<p>To avoid this, one simple rule is to be followed. <em>The volume of object, being animated, must not be changed. It should neither gain or lose mass, while shape of object can change. Along with this, the weight of object must be monitored to make Animation look believable.</em></p>
<p>To understand this rule in more detail, consider the object volume as half filled flour sack. If it is dropped on the floor, it will flattened (squashed) to its fullest shape and if picked up by top corners, it will stretched out to its longest shape, but never change its volume. This concept of flour sack was used by Disney Studio.</p>
<p>When it comes to character body movements, character can squash itself within limits of its Anatomy (flour sack limits). While in stretch, the body extends itself beyond normal to some extent (again, flour sack limits).</p>
<p>Lot of talking………Somebody have quote “A picture worths a lot of words”, now I have a quote “A video worths a lot of pictures, hence words”. So, follow the video:</p>
<p><strong><a title="Example of Squash and Stretch" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.youtube.com/watch?v=2gILaRuPxD8" target="_blank">Example of Squash and Stretch on You Tube</a></strong></p>
<p>OR</p>
<p><strong><a title="Example of Squash and Stretch" onclick="return top.js.OpenExtLink(window,event,this)" href="http://www.mediafire.com/?1yx2mwni1ey" target="_blank">Download Video</a></strong></p>
<p>This video shows the comparison between two actions, one made without Squash &amp; Stretch effect and other with that.</p>
<p>The aim of ball is same in both cases. “Fall down and move out of screen from right side”. <em>Normal </em>ball follows the aim and complete the task <em>normally</em>, while ball with Squash and Stretch, complete the task differently. Moreover, it have far more ways to complete the task.</p>
<p>Now, we will see the technical side of Squash and Stretch effect, in this video. When ball achieve enough speed in air, it is slightly elongated or gets elliptical. When it hits the ground, it gets squashed in the appropriate manner. The energy stored in the squashed position is released and ball achieve good speed (some energy lost in impact). This movement is startd with elongated shape of ball. With decrease in speed (intermediate position between two successive impacts), ball becomes round again. Here, sequence of squash and stretch cycle is: “Normal-Stretch-Squash-Stretch-Normal”. This is another small rule: “In the end, object regains its original shape”.</p>
<p>Now, this is your today’s exercise- Make simple Animation of bouncing ball. Do it in your way! You can show ball bouncing at same place or from one end to other end or if you are expert, you can show spinning motion of ball by use of parting line or coloured halves, along with bouncing. There is no bar for tool. Use flash or draw on paper or anything you like. Feel free to apply new ideas and you will definitely explore newer things.</p>
<p>(<em>Note: The example video I have given contains several mistakes. I have mentioned in video, as ball with and without Squash effect but it is example of  <strong>Squash and Stretch </strong>effect and <strong>not only Squash</strong> effect</em>.)</p>
<p>That’s all. In next article, I will be ready with 2nd Principle: Anticipation.</p>
<p>Till then, Bie!!!</p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>Story Writing &#8211; Maintaining The Balance In Animation Film</title>
		<link>http://www.bramhaa.com/animation/story-writing-maintaining-the-balance-in-animation-film/</link>
		<comments>http://www.bramhaa.com/animation/story-writing-maintaining-the-balance-in-animation-film/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 10:30:05 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[Story Writing]]></category>
		<category><![CDATA[Animation story]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[bo peep]]></category>
		<category><![CDATA[challenges]]></category>
		<category><![CDATA[character relationships]]></category>
		<category><![CDATA[conflicts]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[father mother]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[masters]]></category>
		<category><![CDATA[momentum]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[story writing]]></category>
		<category><![CDATA[toy story]]></category>
		<category><![CDATA[toy story 1]]></category>
		<category><![CDATA[toys world]]></category>
		<category><![CDATA[villain]]></category>
		<category><![CDATA[yaah]]></category>
		<category><![CDATA[yellow curve]]></category>

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		<description><![CDATA[This article is the continued from series of articles -Story Writing For Animation. You can read them all articles by clicking here
Until now &#8230;.. We have created the Story World and applied Rules/Laws to the World , Now its balanced .
BALANCED?
Yeah, You are hearing the Right word . . . Remember this thing Balance is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong><em>This article is the continued from series of articles -<a href="../animation-storywriting/">Story Writing For Animation</a>. You can read them all articles by <a title="Story Writing" href="../animation-storywriting/" target="_blank">clicking here</a></em></strong></p>
<p>Until now &#8230;.. We have created the Story World and applied Rules/Laws to the World , Now its balanced .<br />
BALANCED?<br />
Yeah, You are hearing the Right word . . . Remember this thing Balance is important throughout the Story.</p>
<p>For story, situations, Relationships, Challenges, Conflicts<br />
don’t exaggerate things , But Increase the momentum  that will lead to believability .<br />
And to gain the momentum we will need Gears and Fuel ,<br />
Confused? I will simplify . . .</p>
<p>For your story Gears are your characters , their relationships and<br />
fuel is Motivation and Goal.</p>
<p>A good story is all about Growth , Development , And Change .  And we can literally  plot that on the Graph throughout the story like I’v done for Goal see the yellow curve in the figure.</p>
<p>There are Character Curves too. But we will learn that in upcoming articles.<br />
Now we will find  how Set-Up will consists<br />
1. Characters ,<br />
2. Character Relationships<br />
and<br />
3. Motivation and Goal<br />
( 4. world 5. Rules are discussed in the last 2 articles)<br />
Characters and Character Relationships:<br />
We always tell the story through the characters, so in setup We will introduced Characters.<br />
What I’m going to say,  you will hear so many times  after this ,Let the situation explain the character , (I’v learned that from our masters )</p>
<p>create the situation and show how the characters react to that , this will help audience to understand the characters.</p>
<p>If you want show who is the main character , being more time on screen doesn’t make him important but the situation will show how or why ? he is the main character .<br />
Same thing , if you want show father, mother , friend ,villain or any relation will need a situation that will introduced him!</p>
<p>Look at the SET-UP of any movie . . . Lets take Toy Story 1</p>
<p>At the start we meet the Boy who is playing with his toys , Woodie coming to rescue<br />
Bo-Peep . . .<br />
Now in the Toys world The way Woodie taking charge , the way he speaks , and all other toys interact with him , the meeting of toys and all that situation explains Who is in the Lead and Why.</p>
<p>Hey listen its not must  that the story should start with lead character  but it helps, if small kids (like me) are watching.</p>
<p>See here is equation we will use<br />
Situation – Character introduction<br />
Situation-relationships<br />
Situation-Character Development<br />
Situation-Story Development<br />
Situation-Anything My Dear . . .</p>
<p>You won’t need complete scene to create everything, sometimes<br />
Body postures,<br />
Dialogs,<br />
Silence,<br />
Actions<br />
of the characters will decide the intent of things we wanna show.</p>
<p>I am telling you the scene in Toy story 1 . .at the start<br />
Where everybody is gathering for meeting Mr. Potato head (after connecting his face parts ) come across the Hockey Puck, he says  “what you looking at , hockey puck”  the way he talks to Hockey Puck .<br />
It tells you that he is the irritating and mean one.<br />
Just the situation , its mere 2 to 5 Seconds thing but  tells you much.</p>
<p>So remember Situation Doesn’t mean the Whole Complete 5 min or 10 min Scene , its varies in length , volume (I mean depth , importance and contribution to story )</p>
<p>The above situation with Hockey Puck has less importance for story but have small but significant Contribution to Character Identity.</p>
<p>If its main Character , his growth will be throughout the story , so there are more situations for him . I’m again not talking about the scene.</p>
<p>See in toy story, just one situation where the introduction of Bad Kid Sid . .  He burst the commando toy and laughs insanely “He’s gone, he is history!”</p>
<p>After that when he picks up the Buzz and Woodie with him in store, how do you feel ?</p>
<p>That’s it  what the strong situations do. . . the first situation in SETUP and second is at the Conflict until that there is no scene of Sid . . still what a strong impact of first situation in SET-UP!</p>
<p>So here is what we have learned this time , while introducing the characters and relationships of characters in setup you will need some situations that introduce what characters and their relationships are  .</p>
<p>After this, again More Situations will develop the characters and relationships throughout the story.</p>
<p>For Characters (and their relationships) we will have another series of articles after the series for story .</p>
<p>In next article we will see how to introduce the Goal and Motivation in the SETUP.</p>
<p>I just want to tell that in SETUP , its like we plant the seeds for Characters , Relationships, Goal , motivation and it Grows up to THE END .</p>
<p>So make sure your Gears are ready to rock in next article I’ll come with Fuel  . . .</p>
<p>Mahesh</p>
<p><strong>For All Animation Story Writing Lessons <a href="../animation-storywriting/">click here</a></strong></p>
<p><strong>&#8220;We are committed to <a href="../magazines/">CANI</a>! <img src='http://www.bramhaa.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  &#8221; </strong> <a href="../magazines/"><span style="text-decoration: underline;"><strong>click here</strong></span></a></p>


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		<title>The Principles of Classical Animation From Disney</title>
		<link>http://www.bramhaa.com/2-d-animation/the-principles-of-classical-animation/</link>
		<comments>http://www.bramhaa.com/2-d-animation/the-principles-of-classical-animation/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 09:07:03 +0000</pubDate>
		<dc:creator>Kiran</dc:creator>
				<category><![CDATA[2 D Animation]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Rules and Principles]]></category>
		<category><![CDATA[acceleration]]></category>
		<category><![CDATA[animals]]></category>
		<category><![CDATA[animation artists]]></category>
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		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[arcs]]></category>
		<category><![CDATA[astrophysics]]></category>
		<category><![CDATA[disney animation]]></category>
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		<category><![CDATA[exaggeration]]></category>
		<category><![CDATA[force of gravity]]></category>
		<category><![CDATA[fundamental principles]]></category>
		<category><![CDATA[guarantee success]]></category>
		<category><![CDATA[illusion of life]]></category>
		<category><![CDATA[important point]]></category>
		<category><![CDATA[initial phase]]></category>
		<category><![CDATA[light year]]></category>
		<category><![CDATA[mass volume]]></category>
		<category><![CDATA[phase animation]]></category>
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		<guid isPermaLink="false">http://bramhaa.com/?p=106</guid>
		<description><![CDATA[Astrophysics is dependent upon some concepts like force of gravity, speed of light, light year etc. Mechanics is derived from quantities like mass, velocity, acceleration, momentum and many more. Thermodynamics is based upon mass, volume, pressure, gas laws etc. Every science is based upon some basic principles. When we understand these Basic Principles, the study [...]]]></description>
			<content:encoded><![CDATA[<p>Astrophysics is dependent upon some concepts like force of gravity, speed of light, light year etc. Mechanics is derived from quantities like mass, velocity, acceleration, momentum and many more. Thermodynamics is based upon mass, volume, pressure, gas laws etc. Every science is based upon some basic principles. When we understand these <strong>Basic Principles</strong>, the study of science becomes easier.</p>
<p>So, what these things have to do with Animation? Does it have some rules, or principles? Who found or defined them? What are those?</p>
<p>For answers to these questions, I am taking Disney Studio as reference. At start of 20th century, Animation was in its initial phase. Animation artists were trying new and newer ideas and getting different results. Some of those ideas and techniques were continued and developed while some were lagged and obsolete.And this was the phenomena, when principles of Animation were invented, developed, well-defined, used and reused differently.</p>
<p>According to book, “The Illusion of Life : Disney Animation”  there are 12 Fundamental Principles of Animation. Animation artists of Disney Studio have developed those principles from their experiences. Even, new artists appointed to studio were initially taught these principles, like syllabus or training program.</p>
<p><span style="text-decoration: underline;"><strong>Fundamental Principles of Animation:</strong></span></p>
<ol>
<li>Squash and Stretch.</li>
<li>Anticipation.</li>
<li>Staging.</li>
<li>Straight Ahead Action and Pose to Pose.</li>
<li>Follow Through and Overlapping Action.</li>
<li>Slow In and Slow Out.</li>
<li>Arcs.</li>
<li>Secondary Action.</li>
<li>Timing.</li>
<li>Exaggeration.</li>
<li>Solid Drawing.</li>
<li>Appeal.</li>
</ol>
<p>Again, one more important point: At start, I have mentioned about various sciences and their principles. If you study those principles you can answer some problem, regarding the branch, with great accuracy or precision. But in Animation, knowing and learning these principles, does not guarantee success every time but they make result <em>more Predictable</em>.</p>
<p>So, for Animator, these principles must be practiced a lot. The difference in media (2D or 3D), may cause difference, in the way the principles are used, but core concept always remains the same and is helpful for effective working.</p>
<p>That’s all. In next article, I am coming with 1st principle: <strong>Squash and Stretch</strong>.</p>
<p>Till then, Good Bie!!!</p>
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